GEMU
A 2.5D platformer with potential
This game was built as part of a school project. It intends to be a platformer, in which the player jumps endlessly to the top. The generated game world doesn't just generate vertically, enabling various ways of reaching greater heights.
I aim to develop this game further, enabling multiplayer experiences, improved immersion, various hurdles for the player across the game world and more. It is planned for newer platforms, even though it's currently a 3DS prototype.
